This is sort of quite well informed speculation, we can expect to see something along these lines. Injuries are pretty broken in FM Live at the moment. If your activity rating is low for whatever reason you just as well get your players trained by Jack the Ripper rather than play games I think they'd be safer!
If your activity rating is high then injuries just as well be off as you can just log off to avoid their effect.
In 1.4 as you can see from the rep system the serious side to the game are FA games, everything else is fun. So logic would suggest that turning injuries off for the fun games would make sense. So regardless if a player has done his metatarsal in or not he will only be injured for Rep FA Games.
You could logcally then change injuries from time, say two days, to games so out for two games. However the Xtreme FA's potentially play 160 games a season (if leagues run three times). It's swings and roundabouts though, as although you'll get more injuries a season you'll have more games to cure them.
After some good discussion \ debate I proposed:-
- Main FA League - Healing: Yes Injuries: Yes
- Rep Enabled Cups - Healing: No Injuries: Yes
So say you have your striker out for 20 games with a broken leg, play an FA League game and the injury will be 19 games.
OMG what happens if I get into UFFA reach the final of the Gold Cup have two good domestic cup runs, I'll be picking up injuries but these games don't cure players.
Ever heard of the term strength in depth.
OMG what happens if he gets injured in the last league game of the season and I'm in the final of the Gold Cup?
Do you risk him in the last league game of the season knowing you have a Gold Cup final coming up? Football Management in Football Manager Live!
1 comment:
Fair enough, but if we're expected to have more strength in depth, we need the cap on the wage budget before penalties are imposed to rise, to say 300k.
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