I was wondering how a GW should be structured if you had zero inflation this is what I came up with....
It's quite shocking really, very rough and ready I admit. To explain it a bit lets take say a 3 star team so they should have 11 players on around £5k a day £55k total, six subs on half that and get a provision for three new players per season. So overall £72k a day.
Now then exactly how that cash is spent is entirely up to them, if they want one world famous and a bunch of lower rep players then it's their call, want to go all youth, their call etc etc. Heck they don't have to save they could gamble and go for promotion.
Exactly how stadiums all fit into that I'm not sure.
5 comments:
By definition that's not a zero inflation gameworld. By adding in the allowance for transfers, you are increase the amount of money in the gameworld. For where does that money go? To other clubs (less 10%), for whom it is profit over and above what you lay out in your spreadsheet. Until that money gets spent, it just accumulates.
For there to be zero inflation, the total cash balance in the gameworld has to remain stable. For that to happen, the total profit in the gameworld (i.e. the sum of the profit for each individual club) has to be zero over the long term. Anything else results in inflation.
Aye good point!
Should SI go down that route I think they'd need to get an economic consultant in.
Although there is youth academies and stadiums to spend cash on....
Two quick points:
(1) You don't really spend money on a stadium, in the same way banks don't spend money when they hand out mortgages. It's a short term investment in exchange for a much larger return (in perpetuity).
(2) The thing about youth academies (and any other asset based system for consuming cash) is this: for an asset to be worth spending £5m on, it has to be worth £5m (i.e. better for you in the long term than buying a £5m player). If it's worth £5m, then it isn't a "cost", because you are getting something equally valuable). Then that's just another huge advantage the top teams have over new joiners.
BTW I'm not trying to be rude pointing out where I think you are wrong - you have by far the most incisive ideas I've seen on FML. It would therefore be a shame to leave you pointing in the wrong direction when you are slightly off on something.
Always good to get feedback!
You are right although there at the start of a GW there are an abundance of assets to secure i.e. unsigned players so some would have to make a short term profit.
Those assets do depreciate in value as well.
It's not easy that's for sure, one thing I'm 100% sure off giving 1000 managers £200k, £150k, £100k a day is, if you take the database is going to result in massive inflation.
If the 1000 goes to 300 then it gets more sensible, 200 better still....
I think if SI really want to go down this path then they'd be wise to take on an economics graduate and model it all out.
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