Saturday 12 December 2009

Inflation Was that it?

After bouncing ideas around the beta forum mainly with Alex and Ov, who're both pretty sharp so I don't know why they converse with the likes of me:) I came up with what I think is a killer argument.


Zero Inflation = Your £500k starting balance should be worth the same in Season
24 as it is on Day One.

That's it no boosts, drafts, returning players, etc needed you want 100% fair play then zero inflation ticks all the boxes and then some.

Will it happen?
Well it's a simple case of it has to. If Si don't go in this direction then it's inevitable that GW's will become unbalanced as they get older. Then we'll be back to where we are today and that doesn't mean another reset it means the plug gets pulled.

That would be a sad day FM Live has massive potential and fingers crossed it would never come to that.

What does it mean?
Simple, either less money or more top quality players in the databse.

One idea not yet fully explored is more top quality players that would also lower inflation. Increase supply...

Going to be interesting couple of months that's for sure!

2 comments:

dankrzyz said...

The Great Reset of 2010 is a great time to re-evaluate all of the problems of FM Live... including the economic principles of the game. No one should forget the headaches of inflation earlier this year and the havoc it created in the game and on the forums.

myheadhurts said...

Hi Jak

I'm myheadhurts from the SI forums.

Just wanted to say that although I agree completely that zero long term inflation is required (not low inflation BTW, not minuscule inflation, but literally zero inflation).

However, I think you have slightly misunderstanding of how inflation works. Introducing more top players does not reduce inflation over the entire gameworld (though it does reduce it at that specific price point).

Think of, say, the games console market. When the PS2/XBox were around, the market was essentially saturated. Then the PS3/XBox 360 come along, throwing millions more units into the system. More supply, same demand. Logically, then, the price should fall, right? Except console prices rise with each generation.

Where does the logic fail? It's that the new units make the more inferior units obsolete. Note the value of a specific unit (i.e. a PS2) falls, but the value of a specific grade (i.e. "the most advanced console on the market at that time") rises over time, though what type of console that is changes over time.

In the same way, adding more 5* players into the mix doesn't reduce inflation. It reduces the price of 5* players slightly, sure. But rather than specific type of player (5*,4.5*,4* etc), think of the value of a 'T10' player: good enough to play in a top ten team. However many more 5* players you add, the supply and demand for a T10 player is unchanged, and hence no change in inflation (although what constitutes a T10 player will change). Essentially, all you are doing by adding more 5* players is making 3* players obsolete, and shifting all other players down one notch.

Does that make sense?

There is also the point that you can't keep adding 5* players for ever: once every team in the gameworld has 15 of them it all gets a bit pointless.

So basically, to battle inflation, everything has to be done on the money side.