Sunday, 6 December 2009

Inflation, inflation inflation

Inflation is in my opinion are very bad thing. If GW's are to remain attractive and you are to progress then it needs to be kept low!

Well I have gone on at length about a deeper pyramid and to be fair Millie put this forward quite strongly at the council. It all started with one of the beta guys posting that a 3.1/2 star team should be able to afford 3.1/2 star players and a 4 star team etc etc.

I got to thinking (danger!) hang on as a 3.1.2 star team with stadium or without I can afford a much better team than that! Yet there are not enough players to go round!

So you put 1000 managers in a GW all with the means to secure top players but these are in short supply. So you end up with a situation where demand outstrips supply and then inflation.

So is inflation bad? Oh my yes, it's immensly frustrating, you save up to get your £1m for your striker and whats this by the time you have the cash he's £2m. To a new manager in an old GW inflation is a nightmare, his cash is worthless.

In a very busy GW things rapidly get out of control, everyone gets annoyed that they can't seem to get anywhere, youth wages go through the roof, it just ends in a mess.

By season 3 or 4 though so many managers have left that inflation comes back down with a bump, less demand.

So bottom line I've tried to suggest that if there are enough household names in a server for 5 teams then give just 5 teams the means to support his wage, world famous enough for 20 teams then give 20 teams that sort of cash there are 300 3.1/2 star players then give 300 teams that sort of cash etc etc.

The teams at the top need pressure on them to perform so any faltering and bang the money goes and they have to sell up.

Of course this is a radical change but errr hello did anyone hear reset, radical changes are needed!

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