Tuesday 8 December 2009

FM Live Moving forward

YA ramble snipped.



Here is my Current Grand Scheme fix FM Live Total Solution
:-
Lots of idea put together from beta forum posters so not my ideas but scheme:)

5star FA
The top 50 teams in the GW go into this FA. The only way to progress is to play teams in this FA (ends the n00b bashing). Not sure how it works something along T-Bag's FA idea. The bottom 25 are relegated.

Four Star FA
Next 100 teams in a GW. Bottom 50 go down. Same principle.

Three Star FA
Next 200 teams in GW.

The 5star FA results in a massive increase in Corp Fans. Stadium Income cap & wage tax are removed. The opposite of parachute payments are paid.

Teams in this FA can earn massive amount of cash upto £20m a season. Fans are quick to jump onto the next new thing i.e. promoted teams. The only way to sustain your cash is to be winning always, if you start finishing 10th season after season they start to get bored and leave.

Other FA's are more stable, no so much glory hunting fans but similar sort of principle.

Finance
Tier One - £20m - £15m a season
Tier Two - £6m - £5m a season
Tier Three - £4m - £3m

etc etc.

You can with the bottom tiers go with CPU clubs, nice easy ride for a season or so.

Very rough figures but should be based on the players in the databse and should ensure that there is zero inflation.
I actually tidied those figures up a bit £12m - £10m for top tier, basically ties in to supply/demand of players. It's all based around a concept of, play with 2star players with 2star budget against 2 star teams, promoted, 3star players 3 star budget against 3star teams, promoted and so on.

The top tier whilst giving loads of cash relies heavily on corp fans who bugger of at mediocrity at that level and jump onto promoted teams, glory hunting bunch they are! The effect is that promoted teams get a handsome boost whilst the teams that did finish middle struggle unless the kick on and start winning things.

You don't have to play with 2star players sign one megastar if you want and have a bunch of kids running round but you get the idea I hope.

Such is your average managers love affair with winning (managers play U17 games all day if they have great U17 squad) I rather fancy the effect would be that once a lot of teams got to the top level they'd hop GW's much the same way they hop FA's. Bit tough it would be in that top FA I fancy.

Which overall is rather desirable as it ensures.... progression! Crafty eh?

Anyway it's kind of gone down like a lead balloon on the beta forums, but hey I try.

5 comments:

Chris said...

second paragraph, second sentence.

They're (They are), not their (as in possession).

Eldonko said...

Good idea in theory but you would just be making the strong teams stronger with the difference in $$.

G. Wise Sif said...

FML need challenges like that.

Interesting idea, with debate and tweaking could lead in a great format.

arnoldinho said...

I think this probably is broadly the direction things will need to go in (at least for the newgen worlds - I think returning stars should be very different as I've argued on the official forums). I think the way to put in to practise what you suggest would be to make the main league for a team (ie the one from which they earn rep/cash) part of a giant GW-wide pyramid of leagues of 20 with the top 3 going up
and bottom 6 down. So your top league would have 1 division (20 teams), next tier 2 leagues (40 teams), third tier 4 leagues (80 teams) etc. Where there are multiple leagues in a tier you could have them organised roughly by preferred playing time. Or you could retain the time-based FAs but as a secondary level of competition (effectively inverting the current relationship between the regular FAs and the super FA)

There are just three concerns I have with all this:

1 - the first season would be crazy. Deep tiers suit an older gw but if your performance in the first season is going to determine whether you're in the top tier or 6 tiers away some managers are going to go crazy.

2 - for this to work the GW *must* be full and active. If the top teams are getting stacks more cash the teams at the bottom must never be forced to play them - and that means there must be lots of active managers at their own level.

3 - all this is based on the supposition that people like winning, but don't care too much what it is they're winning or about being at the very top. But is that accurate, or is it actually that people won't be happy unless they're at the very top?

MarkPhillips said...

Great reply arnoldinho.

It is based supposition that people like winning. I think that is true based on playing in a few GW's.

I mean realistically the harder GW's were the first batch but if your in Whiteside and top.

Well I don't managers are leaving from the top in Whiteside.