There is a website called the Political Compass. As you can see it's a pretty simple concept. I tried to do this in a forum post but don't think anyone got it.
Ok basic concept you have long term and short term managers and you have casual and hardcore managers. Lets use a few samples, I'm going to use Myself, Millie (hope he doesn't mind) and Fred and plot them.
Jakswan - I play a fair bit but like a long term game, not really bothered about success but progressing. So I'm more hardcore and Long Term.
Millie - Doesn't play quite as much but again a long term manager.
Fred - Plays loads but if he's not winning he's not playing.
That's easy to understand I think. Now I must stress Long Term DOES NOT EQUAL Lower League Manager, those guys are into the sim aspect of FM09.
So here is a fairly subjective bit where are the managers that are currently playing FM Live as a population, I'll guess and plot them in red....
That's a pessimistic view I actually think there are a lot more long term managers. Ok here is the point this is where SI are aiming the game:-
It's not a good shot is it?
Now you know Fred, forget him he's never going to play FM Live, he will play in new worlds put a short term strategy in place and enjoy the first few months.
Even if you come up with a GW that resets every 2 months he's very unlikely to get the success that he needs as what really works is short term strategy in a Gameworld where a mass of managers are playing long term.
Here is the other thing how do you cater for Millie and Me...? No problem this is no longer an issue, I'll progress faster but Millie will still progress. We both interested in progression, if you like the journey is the game not the destination, if you play more you can progress faster and it's happy days all round.
3 comments:
U hit the nail on the head.
A great way of analysing things, which I hope SI people will take note of! But you don't answer the question your analysis poses - can SI taking aim at the middle of the chart allow them to "hit" enough of the people that are just outside the cross-hairs to make the game viable, or do they need to more specifically aim at one of the groups at the expense of the others??
Sorry wasn't very clear.
They need to aim at the top, where at the top doesn't matter.
Then you don't have to tailor the game for casual / hardcore users as they are preoccupied with progression not winning.
So a hardcore user can progress faster.
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