Massive lag being the order of the day did manage to play one game and my normal standard of service is erm normal, we lost:)
Voller lost, popped into Valderama and we lost there, popped into Coppell and oops lost a lot. I'm good at this game:) Still will enjoy once we get relegated to a level where everyone is equally as bad.
To be honest it wasn't that bad the teams keen to play are the ones winning and we didn't lose that badly. Well apart from Coppell but I was going to park that account up for a bit so mostly a team of youths.
Hey but we are consistent are consistency is good right?
Anyway some interesting youths and one in Voller I took a gamble on is looking like a 4star with some very nice basic stats. Could be a future icon for the team.
Gameworld One stop faffing about and do a chuffing podcast!
Monday, 29 March 2010
Sunday, 28 March 2010
The Regen Cheat
I've only just noticed this but a comment was left with a link (since removed) on how to find regens in a real player database.
I thought it might have been an old wifes tale as I'd heard rumours of this sort of thing before. Well SI have confirmed it wasn't.
Few things come to mind, first a tactic, cheat or an exploit? At best it was an exploit being an old fart with a fair degree of cynicism it's too be expected that managers will take advantage of exploits.
How their regarded in the community by fellow managers is another thing. I can honestly say it's not for me and when this all comes out in the open maybe it'll be interesting to see who was taking advantage of this exploit / cheat. Teams filled with a certain type of young player should make it obvious.
The other thing is that I heard this rumour before not the details of it but 'there was a way of sporting high PA regens without Judging Potential.' What worries me is the rumours source now that's got me in a real dilemma, if the source is correct it's a big worry for the game....
Cloak and dagger today, anyway soon fixed and apparently doesn't apply to regen worlds anyway.
I thought it might have been an old wifes tale as I'd heard rumours of this sort of thing before. Well SI have confirmed it wasn't.
Few things come to mind, first a tactic, cheat or an exploit? At best it was an exploit being an old fart with a fair degree of cynicism it's too be expected that managers will take advantage of exploits.
How their regarded in the community by fellow managers is another thing. I can honestly say it's not for me and when this all comes out in the open maybe it'll be interesting to see who was taking advantage of this exploit / cheat. Teams filled with a certain type of young player should make it obvious.
The other thing is that I heard this rumour before not the details of it but 'there was a way of sporting high PA regens without Judging Potential.' What worries me is the rumours source now that's got me in a real dilemma, if the source is correct it's a big worry for the game....
Cloak and dagger today, anyway soon fixed and apparently doesn't apply to regen worlds anyway.
Saturday, 27 March 2010
Weird Turkylimaz Experiance
As I'm going to be in this one for a while I thought I'd try to settle on a team.
Filtered out the seniors I didn't want then it's time to focus on youths, very odd in Voller 50% of the youths were an obvious no literally they had nothing going for them. Judging potential just allowed me to confirm what I already thought.
In this GW however I'm looking at them and you could make a case to keep them all! I put a squad together against an AI team ok so it's level 2 team. 6 -0, SIX NIL!
Ohh well can't really argue with that lets roll the dice with this lot.
Filtered out the seniors I didn't want then it's time to focus on youths, very odd in Voller 50% of the youths were an obvious no literally they had nothing going for them. Judging potential just allowed me to confirm what I already thought.
In this GW however I'm looking at them and you could make a case to keep them all! I put a squad together against an AI team ok so it's level 2 team. 6 -0, SIX NIL!
Ohh well can't really argue with that lets roll the dice with this lot.
Jakswans Voller D Day
I've not so far bothered logging into Voller much basically as I'm waiting for the early Judging Potential reports.
Skills wise I went for Scouting and finance and managed to scrape in Coaching 4. Although the coaching 4 cost a lot it opens up a sub set of skills to have respectable coaching.
With JP5 I can get an early report in 2 days so basically drafted everyone who was 22 and under into the squad with a view to cutting them once I get the early report.
So playing a game isn't much point as 60% of the current squad will be gone.
There are two other teams (there are more but subs cancelled and end in June) the beta team is now in Coppell and sadly have lost skills so due to time limitations. I've decided to park them up. So super casual there low wage squad chugging away.
Gutted the team I'm stuck with is in Turkyilmaz and I wanted to focus on is Valderama but I'm not paying out any more so don't know what to do with these.
Enjoy whilst they last I guess.
Anyway onto the squad itself, my 'best player' a £65k Aq Fee 20 year was great physically, average mentally and could barely kick a ball. Early JP reported 3.5 PA, youth games he was doing 6.5.
Clearly by the time he would be 26 he'd be great but leave someone else pay his £2.5k wage.
Did actually keep the other star a High Profile Goalie, he's pretty mature but has 4 seasons in him and it was the position covered for a while.
After that I started going through the youth players and dumped almost all. The seniors I got in are not great, but it's the same as everyone else. Compared to the youths at least they can kick a ball.
Overall expect to be nothing special but enjoy the game all the same as long as I'm playing teams my own level we'll enjoy the adventure. Which should happen as the FA rules have now changed, yeah, only took 18 monthes!
Might not go the youth route though as wages of £4k (yes already) are a bit rich in this new economy.
Since then I've picked up a nice looking DC and think for seniors will settle for what I've got.
Have built a YA despite there already being millions built in the GW, Libya (badge looked nice) and the smallest one. Hardly a massive footballing nation but it's a lottery whichever way you go. Started hunting for youths and some scary wages already but that's to be expected with so many managers.
As I've always said right player wrong price = wrong player. So might be looking for youths for some time.
Skills wise I went for Scouting and finance and managed to scrape in Coaching 4. Although the coaching 4 cost a lot it opens up a sub set of skills to have respectable coaching.
With JP5 I can get an early report in 2 days so basically drafted everyone who was 22 and under into the squad with a view to cutting them once I get the early report.
So playing a game isn't much point as 60% of the current squad will be gone.
There are two other teams (there are more but subs cancelled and end in June) the beta team is now in Coppell and sadly have lost skills so due to time limitations. I've decided to park them up. So super casual there low wage squad chugging away.
Gutted the team I'm stuck with is in Turkyilmaz and I wanted to focus on is Valderama but I'm not paying out any more so don't know what to do with these.
Enjoy whilst they last I guess.
Anyway onto the squad itself, my 'best player' a £65k Aq Fee 20 year was great physically, average mentally and could barely kick a ball. Early JP reported 3.5 PA, youth games he was doing 6.5.
Clearly by the time he would be 26 he'd be great but leave someone else pay his £2.5k wage.
Did actually keep the other star a High Profile Goalie, he's pretty mature but has 4 seasons in him and it was the position covered for a while.
After that I started going through the youth players and dumped almost all. The seniors I got in are not great, but it's the same as everyone else. Compared to the youths at least they can kick a ball.
Overall expect to be nothing special but enjoy the game all the same as long as I'm playing teams my own level we'll enjoy the adventure. Which should happen as the FA rules have now changed, yeah, only took 18 monthes!
Might not go the youth route though as wages of £4k (yes already) are a bit rich in this new economy.
Since then I've picked up a nice looking DC and think for seniors will settle for what I've got.
Have built a YA despite there already being millions built in the GW, Libya (badge looked nice) and the smallest one. Hardly a massive footballing nation but it's a lottery whichever way you go. Started hunting for youths and some scary wages already but that's to be expected with so many managers.
As I've always said right player wrong price = wrong player. So might be looking for youths for some time.
Friday, 26 March 2010
Skill Issues & Money Shortage
Well the two big bugs, are the skills issue and the lack of money if you confirm early. The money one I would imagine is easy to fix, the skills one I'm not so sure.
I seem to have too many in one GW and too few in another but I've no idea what they should be as I didn't think it would be broken.
Lessen learnt? This lesson should have been learned a long time ago by SI now is to try and mirror EXACTLY in beta what is in Live. So what they should have done is reset the two beta worlds. Then you have long term managers with the same amount of skills totally focused on the game being right as their playing the game properly.
I had a few thousand skills moving in the Horton beta moves and whilst I did log in to test naturally it's just not the same as playing long term.
Does the returning stars feature work in a Gameworld that's three seasons old, does it work in regen and real GW's, does the draft work in a Gameworld three seasons old, is it balanced, does progression work out in a regen world, how does the new database play out.
No idea and the two long term beta worlds are either not using the same database or behind retail.
Anyway almost end of moaning, we're back in the room and although there were a couple of issues I think overall it's quite an accomplishment for SI to get this far this quickly.
Gutted Nick's not in Voller but we're both in Valderama, although my account there has been cancelled, ends July.
It's going to be a long few months as the Gameworlds wind up and I think it's going to be tough as a lot of managers will leave. I'm still very confident the game is in good shape but these first few months will be a real test as managers leave or start screaming for new GW's.
We get through this and it's going to turn out fine.
I seem to have too many in one GW and too few in another but I've no idea what they should be as I didn't think it would be broken.
Lessen learnt? This lesson should have been learned a long time ago by SI now is to try and mirror EXACTLY in beta what is in Live. So what they should have done is reset the two beta worlds. Then you have long term managers with the same amount of skills totally focused on the game being right as their playing the game properly.
I had a few thousand skills moving in the Horton beta moves and whilst I did log in to test naturally it's just not the same as playing long term.
Does the returning stars feature work in a Gameworld that's three seasons old, does it work in regen and real GW's, does the draft work in a Gameworld three seasons old, is it balanced, does progression work out in a regen world, how does the new database play out.
No idea and the two long term beta worlds are either not using the same database or behind retail.
Anyway almost end of moaning, we're back in the room and although there were a couple of issues I think overall it's quite an accomplishment for SI to get this far this quickly.
Gutted Nick's not in Voller but we're both in Valderama, although my account there has been cancelled, ends July.
It's going to be a long few months as the Gameworlds wind up and I think it's going to be tough as a lot of managers will leave. I'm still very confident the game is in good shape but these first few months will be a real test as managers leave or start screaming for new GW's.
We get through this and it's going to turn out fine.
Wednesday, 24 March 2010
Happy Days
So here we are eve of reset and lets try to be upbeat!
The game mechanics are done we've got a nice clear set up for the FA's that offer a decent game for a wide range of styles.
I'm not a fan of Youth Academies but with the limitations on SI they've done a superb job with them.
Returning Stars it's not for me but lots of managers wanted real players and this works for them.
Si will have learnt from past mistakes and not be opening GW's willy nilly and will be super cute in handling this CRUCIAL area of the game from now on.
Ok so things are a little slow if you play a bit but you can fill the time with youth or just mess about with CPU clubs.
If ever the GW's are going to stay active it's now with only a certain type of manager left, i.e enjoys the game. So a few will leave but that's life.
I've been so involved in many aspects of the conceptual stuff in beta I feel almost burnt out. I'm just a humble beta tester so do feel for the SI guys.
Fought very hard for some changes lost most of them but I played my part in getting some things in.
The new wage system I have no doubt will be the subject of rage as some managers to get to the top and then fail to stay there.
I think my main worry is one of manager expectations many of the current user base are previously top ranking managers and clearly getting anywhere near the top now is going to be very difficult.
I'm expecting to be ranked 500th odd and just chug away in the lower divisions. I'll be happy doing that as long as the GW's last!
The game mechanics are done we've got a nice clear set up for the FA's that offer a decent game for a wide range of styles.
I'm not a fan of Youth Academies but with the limitations on SI they've done a superb job with them.
Returning Stars it's not for me but lots of managers wanted real players and this works for them.
Si will have learnt from past mistakes and not be opening GW's willy nilly and will be super cute in handling this CRUCIAL area of the game from now on.
Ok so things are a little slow if you play a bit but you can fill the time with youth or just mess about with CPU clubs.
If ever the GW's are going to stay active it's now with only a certain type of manager left, i.e enjoys the game. So a few will leave but that's life.
I've been so involved in many aspects of the conceptual stuff in beta I feel almost burnt out. I'm just a humble beta tester so do feel for the SI guys.
Fought very hard for some changes lost most of them but I played my part in getting some things in.
The new wage system I have no doubt will be the subject of rage as some managers to get to the top and then fail to stay there.
I think my main worry is one of manager expectations many of the current user base are previously top ranking managers and clearly getting anywhere near the top now is going to be very difficult.
I'm expecting to be ranked 500th odd and just chug away in the lower divisions. I'll be happy doing that as long as the GW's last!
Tuesday, 23 March 2010
Three Season Qualifiying
Three Season Qualifiying
This is my understanding of how it'll work. Max rep phased in over the three seasons.
Season One: Random Qualifiers
Season Two: Two Tiers based on previous season So Div.1a, 1b, 1c, 1d, 2a, 2b
Season Three: Three Tiers 1a, 1b through to 3a, 3c
I tried quite a few times to get this changed as I felt that having teams chase a Division 6 title was more fun for teams lower down the early pecking order. The teams at the very bottom have three seasons of middle if the table to look forward to at best.
Just made the game a little more exciting for teams lower down.
I failed to get this changed though. In saying that I think the phased tiers could work out well even if it is at the expense of some lower teams having a brief moment of glory.
Still somewhat puzzeled by the sentiment that it's unfair to do it earlier as teams could become trapped lower than they should be. So a team that really is amongst the elite of the gameworld could be in say Div.4 and not Div.1.
I think a) that's very unlikely after 80 odd games and b) not that much of an isse with the reputation being phased in.
Still I tired and as I say it's not that big an issue.
Hopefully the launch will go to schedule and we're back in play tomorrow. I'm expecting lots of rage as a result of the pools though, LOTS. I'd give it a week or so before we see 'New GW please SI' :(
This is my understanding of how it'll work. Max rep phased in over the three seasons.
Season One: Random Qualifiers
Season Two: Two Tiers based on previous season So Div.1a, 1b, 1c, 1d, 2a, 2b
Season Three: Three Tiers 1a, 1b through to 3a, 3c
I tried quite a few times to get this changed as I felt that having teams chase a Division 6 title was more fun for teams lower down the early pecking order. The teams at the very bottom have three seasons of middle if the table to look forward to at best.
Just made the game a little more exciting for teams lower down.
I failed to get this changed though. In saying that I think the phased tiers could work out well even if it is at the expense of some lower teams having a brief moment of glory.
Still somewhat puzzeled by the sentiment that it's unfair to do it earlier as teams could become trapped lower than they should be. So a team that really is amongst the elite of the gameworld could be in say Div.4 and not Div.1.
I think a) that's very unlikely after 80 odd games and b) not that much of an isse with the reputation being phased in.
Still I tired and as I say it's not that big an issue.
Hopefully the launch will go to schedule and we're back in play tomorrow. I'm expecting lots of rage as a result of the pools though, LOTS. I'd give it a week or so before we see 'New GW please SI' :(
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