On a positive note the Development forum has now discussed starting squads, the finances, and how to stop teams getting too far ahead.
Starting squads Ov seems to have enough feedback to do what their going to do:) The economy a little bit more debate I'd say, there seems almost widespread support for a low inflation model, a few disagree but I would say generally not many against.
Then by adding more depth to the strength of the teams it's hoped that there is a clearer sense of progression. Ov seems very clear what he wants the system to achieve and now seems really focused on how the game should play.
The big idea coming out of the finances thread was a MyHeadHurts post which suggested to have unlimited locks on players but over time players would ask for more and more cash dependant upon the rep of the team that they were playing for.
Now when I first heard this I thought it was just plain crazy, my initial reaction was it wasn't needed and the lower ranked teams would have their squads torn apart in wage auctions as the top ranked teams looked to dump their overpaid squad players.
Aha but the unlimited locks prevent this from happening, nice twist! So the further you get the harder it gets, I think teams will remain top IF their good enough but now it's not going to be a race to sign Pato and job done for 13 seasons.
As you enter a GW low down it should be pretty plain sailing, then as the success comes the challenge of managing spiralling wages kicks in. There will be constant pressure on you to find the best value the higher you get. You'll have a little security in that you'll have more cash but it will get harder.
If a manager comes into a GW late and it better at playing the game then he will overtake you, if there are no managers better then you won't get overtaken.
To this idea there is resistance, low ranked managers are saying it'll be impossible and some high ranked managers say it'll be impossible so that overall suggests to me it's a great move :)
Not sure yet if it'll make it into the game or when but it's encouraging to see Si post we want to the game to play like this and need a system that allows that.
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