Thursday 6 November 2008

Gameworld Life

Something that Jordan said in the Podcast was that maybe SI could limit the number of spaces to new users, my initial reaction to this was the Sega accountants would be horrified. Thinking about it though, unless they keep the gameworlds active then the loyal customer base will fade away so it does actually make good commercial sense.

I think Si have almost got this nailed with the advanced gameworlds idea. Assuming every user in an advanced gameworld has some skills going into it then it makes going into an old gameworld much more attractive. You do a few months in there and then join a later advanced gameworld having done your 'apprenticeship' in an old one.

Si have announced some changes to the finance system which slows down progression so leaving a gameworld where your established means your going to have to do it all again.

It needs some fine tuning, I don't now, maybe a two months for the price of two if you join Gameworld X. They could even offer existing customers a reduced price second account...

Whatever happens it's pretty clear that Si have a few tricks up their sleeve to sort it.

Oh and another thing! Say you have a gameworld with only 500 managers and one with 1000, well logically it would much easier to establish yourself in a lower populated gameworld. I mean 1000 managers all wanting to sign Ronaldo compared to 500 has to be easier! So naturally the lesser populated gameworlds would become much more attractive.

In fact assuming SI remain committed to a Gameworld once it starts then if today your in a gameworld with only a few managers in, your laughing!

OK, nobody join Shearer :)

No comments: