Tuesday 27 July 2010

FML A New Hope

Read the beta forums today and we're not allowed to say what is happening but reading news there are plans to fix the ME!

I posted in the forums yesterday that there are many issues with the game but a ME that produces results or league tables that make sense would pull me back into the game. I might not renew both subs but I'd at least keep one going.

This new ME is not in Coppell yet though, otherwise I'd give it a right blast. It seems SI are at least on the same wave length now. Strange really that I'm reading the changelog and thinking 'yeah sounds great' but on the main forum you see a more defensive stance from SI.

Read the FML Development Blog and thought I'd post up a snapshot reaction.

Youth Academies and the future…
Ok I really don't understand why this is getting so much attention when there are bigger fish to fry.
1. Make the academy system completely transparent – No more having to guess when your allocation is going to arrive, you’ll get a full quota at the same time, every season.
2. No more having to pay the deadwood in your side – Academy players will no longer be receiving a wage until they graduate.
3. No more random ‘academy seasons’ – Academies will come in line with the gameworld seasons, with all players graduating and joining your teams at the same point every season. This will allow you to properly set up your youth teams for the forthcoming seasons.
Ok that's a bit better can see the logic behind doing it. Not paying Academy players, mmmm seems to me the more money leaves the GW the better with inflation being the way it is.

1 No more upkeep fees – Let’s make at least one academy a good thing for you guys to have, upkeep fees removed.
2 Get those players on the free list – If we remove the running costs, we can’t give you absolutely everything. So instead we could limit the amount of players you can allow to graduate to your full squad by introducing a new pre-contract system. You could be allowed to select 25% of your current allocation (per academy) to graduate. You could then pay a fee for additional pre-contract slots (up to a maximum of 50% of your allocation) to retain more players. All the rest would then graduate onto the free list, where everyone can bid on them in wage auctions.
3 Make the players younger – Academy players could be made even younger, with proper progression, a new look and even realistic height growth spurts! So that these younger players would have some where to play, we’d introduce a new under 15’s tier.
4 Improve progression – Hugely important of course – We’d need to make sure that these younger players, as well as the older ones, progress correctly. We plan to put a lot of work into the progression system, with players starting at a lot lower level and lots of interesting variations.
5 Make the YA’s more exciting – This may be controversial, but any players under 15 would not be able to identified using judging potential. We could even change the way these players’ attributes are displayed to add a new dimension to bringing through those young superstars!

I quite like, something more to do I suppose so does help a little. Depends if there is truly anything to gain. So would there be a 'tell' so if I watched a U15 squad play would I gain from spotting a youth with maybe great hidden stats.

I guess what I'm saying if youths are coming in the GW so far away from the finished article then without JP you'd have no way of knowing at all.

How does it work in real life, plenty of kids can run fast, plenty with bags of technique what your after is winners. I'm sure you could spot that at 15 so hopefully the system will seek to mirror that part of the youth game.

My son is now 14 at 10 you'd say he'd never be a sprinter but at 13.1/2 he's got some kick when running. At 15 you could say with some accuracy how fast he'd be, how good technically he could become but attitude.... Needs to play games to see how he reacts.

Maybe that's what they should do just hide mental stats at under 15, although they have to matter in the ME, oh we're back to that again.

No comments: