Wednesday 1 April 2009

Boost to New Users to Old Gameworlds?

There was a thread on the forums regarding giving new managers into old gameworlds a boost. My argument was that with stadiums and the game being about progressing then there was no need of a boost, i.e. rags to riches or minnows to giants. In that thread Alexandra Harris put forward a case that maybe only a minority wanted to play that game.

I'm not saying what he says is untrue he might well be right. However if you are trying to design that game how do you do it?

If success or failure is say being in the top 100, of a thousand managers only 100 can be successful. So 900 will fail, so how can you possibly design a game where all 1000 are in the top 100, you can move the goalposts around a bit or even create new ones, ultimately though there has to be losers for there to be winners.

I'd say you'd fanny about on and on, going around in circles trying to make it fairer for everyone so every manager has a chance to be successful. If they were not successful they'd move on or give up.

Ultimately, bottom line, you can't design that game.

You can design a game where as long as managers follow some simple guidelines they can become a big club and become successful, enjoy their time in the sun as it were. Eventually though as many clubs progress you'd have to have a system in place to allow managers to move. Otherwise you become top heavy again.

So back to the thread if the game is minnows to giants or rags to riches why give new managers a boost? Then it becomes 'not quite rags' or 'a fairly average club to giants'.

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