Monday 8 December 2008

An End to Football Trader Live.

Back in October I posted Football Trader Live rant, if you read the SI forums it seems that Si are taking steps to move the game away from being so focused on this part of the game. It's a tricky one to call as although the beta servers get used their really quiet and you have to really play the game for a few seasons to get a feel for the changes. It's balance between curbing this path to success or killing it stone dead, it needs to be a viable strategy but not to the degree it is now.

When being a mod I've tried where possible to be proactive to new users helping them out as much as possible but you continue to see chats that start with 'This game sucks', only to look at the posters squad and see 40 very ordinary senior players. Some of them bought with cash that could have secured a few superstars. I've even private chatted with some and shortlisted players for them some really appreciate the help others 'don't tell me what to do'.

Grafite the most expensive signing thus far is having a ball with the gameworlds defences he really is a class apart and we're starting to dominate a lot of games. Experience says as long as the performance is there ignore the result, luck will turn and when it does a long good run will start, a clam head is needed.

Out of the SFA Cup, through to the next round of Non Premiership Cup and the Gameworld Cup. Form in the SFA Qualifying is still limping a bit. Once again Inter came away with 3 points despite us battering them for best part of 90 mins, two corner goals this time the difference between the teams. The corner exploit is frustrating but we'd have probably lost it anyway, you get those games where your dominant and just can't seem to score.

The burning question I still have is Gameworld longevity and become more convinced that I'm right with my solution of not allowing new subscribers into new gameworlds. New users find the game very hard and it's not a nice game to be losing in, a form of apprenticeship served in an established world ensures they don't go making mistakes in new ones.

If the current batch of gameworlds don't stay active for more than a few months the game is in the smelly stuff and I don't see any other viable solutions been touted.

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